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Player Ratings · Classic 6v6 · et.superfim.us

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#PlayerCombatObjective AccHSK/DMaps
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How ratings work

Combat treats every kill as a small 1-vs-1 game won by the killer (Glicko-2). Beating strong players counts more than farming weak ones. Teamkills, selfkills and world deaths don't count. Bots count as opponents with a fixed strength set by their difficulty. Ratings are updated once per map.

Objective measures objective work per minute against everyone else in that map: dynamite plants and defuses, objectives destroyed, constructions, documents stolen and delivered, and flags captured. Revives and health/ammo given count a little (capped), and winning the map counts slightly.

Accuracy is hits ÷ shots with bullet weapons (SMG, rifle, pistol, MG). HS is the share of hits that were headshots. It is shown for information only, and you need 300 or more shots to get an accuracy rank.

Everyone starts at 1500. A ? marks a provisional rating (fewer than 3 maps, or still uncertain). Uncertainty grows again while you're away. In game, type !rating, !rating name, !top combat|objective|acc or !teams (that last one only suggests a balanced split and never moves anyone).

Click a player for their rating history (the shaded band is the uncertainty; a dashed line marks an admin reset to a clean slate). Matches lists recent maps with both teams, rating changes and highlights.